Horizon Zero Dawn – E3 2015 Trailer | PS4



https://www.playstation.com/en-us/games/horizon-zero-dawn-ps4/

Horizon Zero Dawn is an exhilarating new action role playing game exclusively for the PlayStation 4 System, developed by the award winning Guerrilla Games, creators of PlayStation’s venerated Killzone franchise.

Take on the role of skilled hunter Aloy as you explore a vibrant and lush world inhabited by mysterious mechanized creatures.

Embark on a compelling, emotional journey and unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself.

Discover more about the mysteries of this beautiful world:
Facebook: facebook.com/GuerrillaGames
Twitter: twitter.com/guerrilla_games

May contain content inappropriate for children.  Visit www.esrb.org for rating information.

©2015 Sony Computer Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Computer Entertainment America LLC. Developed by Guerrilla.


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20 Responses

  1. ALSPEHEIR

    I wonder how this world is doing it after all those nuclear power plants in North America, Europe and Asia started to leak nuclear waste and fallout in the oceans and atmosphere.

    Reply
  2. Mr ChickenFillet

    Looking from 2:372:41 you can see some very ugly popping in the right upper corner of the distant trees. It seems also to be some kind of lighting calculation mistake as there are some more in 5:375:39. More popping from 3:103:18 , some even pretty close by for textures. Makes me wonder why the fog. Clever way to hide the problems? – That would be a good way to do it if it fits the atmosphere.

    Still, I'm impressed by the quality, but just wondering if the 550k poly Thunderjaw is worth the strain it puts on the PS4. You clearly have to make some trade-offs.

    Personally I don't care for extremely detailed models if it means visible popping. I would much rather have less details overall on models (with great textures) and use the free performance for better FOV.

    Reply

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